

Not quite as unbearable in practice as it sounds, but a greater tragedy than the softness inherent in stretching this across a high-res LCD monitor is that it only allows you to see PST's wonderful, elaborate, weirdo 2D environments in small chunks. Unmodded, original PST is locked to 640x480. I'm sure it will help people who've only heard the legends and so lack the years of putting-up-with-bonkers-UIs training that those of us old enough to play PST back in the day have, though.Īnd the third, most obvious rejigger is, of course, graphics. Tab-to-highlight is the biggest win there in my experience so far, while on the other side of the coin, the how-to-play stuff and other added menu/loading screen stuff looks as it if were transplanted from another game entirely. Nice to have and perhaps shave a few extra years off a near-20-year-old game, but they're timesavers rather than true reworkings. Newly added elements, including a limited zoom, tab-to-highlight interactive objects, an auto-loot button and how-to-play pop-ups, I can take or leave. So the main draw of the EE, as far as I'm concerned, is that all of this stuff is part and parcel and just works out of the box. There were fixes upon fixes, but you needed to be patient and committed and risk it all going horribly wrong part way through. We've been able to bump PST up to HD and beyond with fan-made utilities for years, but the UI and text ended up tiny and mangled as a result. First and foremost of those is resolution scaling for the action bar, fonts and whatnot. Point the second is quality of life improvements, and this means something of a do-over for the user interface.

Looks a bit messy, though you can't tell that from just this thumbnail.

Zoomed in, sprite outlines turned off, filtering still on. Having not played the remaster from start to finish I can't entirely attest to all being smooth sailing, but I've certainly not hit any howlers while jumping between savegames set in various key areas.Ĭlick to enlarge. GOG's already sorted out some of the former, but PST always had a few nasties built in. In terms of what it's trying to do to the old man Torment, the Enhanced Edition has three primary goals. It's a bit of a mixed bag, though the net result is the most playable and best-looking version of PST to date.
#Planescape torment enhanced edition full
We're not going to run a full review because we all played PST a thousand years ago and know full well it's a solid-gold classic of narrative'n'choice-led games, but I do want to look at what's changed in Beamdog's ' Enhanced Edition' and whether it's a meaningful improvement. It's due out April 11, but I've got the thing updating my hard drive's journal and changing the nature of my VDU right now. Surprise classic RPG remastering attack! Mere weeks after revered 1999 philoso-roleplayer Planescape: Torment enjoyed a belated spiritual sequel in the over-lored but otherwise strong Torment Tides Of Numenera, it gets itself a modernised re-release too.
